Fracción System
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Soul Wars :: Community :: Suggestions
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Fracción System
Hollow Fraccións
Lonliness
- Spiritual Pressure:
- Rank 1: Enemys that have a 3 Tile distance from you are slowed down by 20%
- Rank 2: Enemys that have a 2 Tile distance are slowed down by 10%
- Below Rank 2: Enemys that have a 2 Tile distance are slowed down by 5%
Age
- Poisonous Arrogance:
- Rank 1: 40% to poison someone
- Rank 2: 20% to poison someone
- Below Rank 2:10% to poison someone
Loss
- Sacrifice:
- Rank 1: 20% Stat Boost when you see someone from your Fracción dying
- Rank 2: 10% Stat Boost when you see someone from your Fracción dying
- Below Rank 2: 5% Stat Boost when you see someone from your Fracción dying
Void
- Emptiness:
- Rank 1: Superior regen passive
- Rank 2: Strong regen passive
- Below Rank 2: Better regen passive
Despair
- Revenge:
- Rank 1: 30 attack + higher crit cap
- Rank 2: 20 attack + higher crit cap
- Below Rank 2: higher crit cap
Destruction
- Annihilation
- Rank 1: 15% Damage
- Rank 2: 10% Damage
- Below Rank 2: 5% Damage
Obsession
- Mirage
- Rank 1: Flash Step costs nothing and 10% Chance to dodge an attack
- Rank 2: Flash Step costs nothing and 5% Chance to dodge an attack
- Below Rank 2: Flash Step costs nothing
Madness
- Intellect
- Rank 1: 2% Heal every 5 seconds for every Fracción Member on the same map and 20 reiatsu
- Rank 2: 1% Heal every 5 seconds for every Fracción Member on the same map and 20 reiatsu
- Below Rank 2: 20 reiatsu
Greed
- Fake
- Rank 1: 30% Exp Boost
- Rank 2: 10% Exp Boost
- Below Rank 2: 5% Exp Boost
Rage
- Fury
- Rank 1: 15 def 15 atk 15 rei
- Rank 2: 10 def 10 atk 10 rei
- Below Rank 2: 5 def 5 atk 5 rei
BlackStar1134- Posts : 20
Join date : 2016-08-22
Re: Fracción System
Really like this suggestion makes alot of sense in a way.
-For obsession how about a mirror image being left after you flashstep and for 2 seconds after you flashstep your invisible. So you flashstep you become invisible and a image is left at the place you were.
-Alot of people wouldn't join Greed specifically because its just an exp boost which would become pretty pointless after getting to the level cap. So how about replacing the exp with 30% increase to quest reward output, that is they get 30% more money and exp from quests.
-Wasn't hollow for long so i don't know if cero is instant but how about loneliness getting either an instant cero or a more advanced version of cero.
Nothing else to add for now if I get an idea I will share it.
-For obsession how about a mirror image being left after you flashstep and for 2 seconds after you flashstep your invisible. So you flashstep you become invisible and a image is left at the place you were.
-Alot of people wouldn't join Greed specifically because its just an exp boost which would become pretty pointless after getting to the level cap. So how about replacing the exp with 30% increase to quest reward output, that is they get 30% more money and exp from quests.
-Wasn't hollow for long so i don't know if cero is instant but how about loneliness getting either an instant cero or a more advanced version of cero.
Nothing else to add for now if I get an idea I will share it.
Gest- Posts : 10
Join date : 2014-02-19
Re: Fracción System
Thanks i didnt really think a lot about the benefits and copied a lot from the Soul Society Squad Benefits. If you have a better idea just share it please
BlackStar1134- Posts : 20
Join date : 2016-08-22
Re: Fracción System
-Also madness seems ridiculous for team fights so how about for below rank 2 a chance to go into a state of rage whenever they drop to less than 5% in this state they take no damage and will attack whoever they have targetted however they have no control over their actions and the state lasts 5-10seconds.
For rank 2 their state lasts a bit longer maybe 2.5 seconds more and they also do a bit more damage in their rage.
For rank 1 their state lasts the same as the rank 2 when they drop to 3-1% health they become immune to damage for the time period and are able to control the state, so basically for rank 1 its just a free immunity state when they drop to 3-1% of health for around 5-10seconds.
what you think of that?
For rank 2 their state lasts a bit longer maybe 2.5 seconds more and they also do a bit more damage in their rage.
For rank 1 their state lasts the same as the rank 2 when they drop to 3-1% health they become immune to damage for the time period and are able to control the state, so basically for rank 1 its just a free immunity state when they drop to 3-1% of health for around 5-10seconds.
what you think of that?
Gest- Posts : 10
Join date : 2014-02-19
Re: Fracción System
This is great but I have a couple questions.
1. What would the ranks be based on.
If we base ranks on levels then it wouldn't be as fun, it would need to be something that is both a combination of power and skill. Maybe like fights we did in BWWA but who knows.
2. How would poison work.
If I know how poison is usually implemented on most games 40% poison is actually broken op because every hit they probably will get poisoned which can actually triple damage.
1. What would the ranks be based on.
If we base ranks on levels then it wouldn't be as fun, it would need to be something that is both a combination of power and skill. Maybe like fights we did in BWWA but who knows.
2. How would poison work.
If I know how poison is usually implemented on most games 40% poison is actually broken op because every hit they probably will get poisoned which can actually triple damage.
Dragonpearl- Posts : 11
Join date : 2016-08-26
Soul Wars :: Community :: Suggestions
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