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Fracción System

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Fracción System

Post by BlackStar1134 on Wed Aug 24, 2016 5:34 pm

Hollow Fraccións



Lonliness


  • Spiritual Pressure:


  1. Rank 1: Enemys  that have a 3 Tile distance from you are slowed down by 20%
  2. Rank 2: Enemys that have a 2 Tile distance are slowed down by 10%
  3. Below Rank 2: Enemys that have a 2 Tile distance are slowed down by 5%

Age

  • Poisonous Arrogance:


  1. Rank 1: 40% to poison someone
  2. Rank 2: 20% to poison someone
  3. Below Rank 2:10% to poison someone

Loss

  • Sacrifice:


  1. Rank 1: 20% Stat Boost when you see someone from your Fracción dying
  2. Rank 2: 10% Stat Boost when you see someone from your Fracción dying
  3. Below Rank 2: 5% Stat Boost when you see someone from your Fracción dying

Void

  • Emptiness:


  1. Rank 1: Superior regen passive
  2. Rank 2: Strong regen passive
  3. Below Rank 2: Better regen passive

Despair

  • Revenge:


  1. Rank 1: 30 attack + higher crit cap
  2. Rank 2: 20 attack + higher crit cap
  3. Below Rank 2: higher crit cap

Destruction

  • Annihilation


  1. Rank 1: 15% Damage
  2. Rank 2: 10% Damage
  3. Below Rank 2: 5% Damage

Obsession

  • Mirage


  1. Rank 1: Flash Step costs nothing and 10% Chance to dodge an attack
  2. Rank 2: Flash Step costs nothing and 5% Chance to dodge an attack
  3. Below Rank 2: Flash Step costs nothing

Madness

  • Intellect


  1. Rank 1: 2% Heal every 5 seconds for every Fracción Member on the same map and 20 reiatsu
  2. Rank 2: 1% Heal every 5 seconds for every Fracción Member on the same map and 20 reiatsu
  3. Below Rank 2: 20 reiatsu

Greed

  • Fake


  1. Rank 1: 30% Exp Boost
  2. Rank 2: 10% Exp Boost
  3. Below Rank 2: 5% Exp Boost

Rage

  • Fury


  1. Rank 1: 15 def 15 atk 15 rei
  2. Rank 2: 10 def 10 atk 10 rei
  3. Below Rank 2: 5 def 5 atk 5 rei
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BlackStar1134

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Join date : 2016-08-22

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Re: Fracción System

Post by Gest on Thu Aug 25, 2016 10:17 am

Really like this suggestion makes alot of sense in a way.
-For obsession how about a mirror image being left after you flashstep and for 2 seconds after you flashstep your invisible. So you flashstep you become invisible and a image is left at the place you were.
-Alot of people wouldn't join Greed specifically because its just an exp boost which would become pretty pointless after getting to the level cap. So how about replacing the exp with 30% increase to quest reward output, that is they get 30% more money and exp from quests.
-Wasn't hollow for long so i don't know if cero is instant but how about loneliness getting either an instant cero or a more advanced version of cero.
Nothing else to add for now if I get an idea I will share it.
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Gest

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Re: Fracción System

Post by BlackStar1134 on Thu Aug 25, 2016 11:49 am

Thanks i didnt really think a lot about the benefits and copied a lot from the Soul Society Squad Benefits. If you have a better idea just share it please
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Re: Fracción System

Post by Gest on Thu Aug 25, 2016 5:00 pm

-Also madness seems ridiculous for team fights so how about for below rank 2 a chance to go into a state of rage whenever they drop to less than 5% in this state they take no damage and will attack whoever they have targetted however they have no control over their actions and the state lasts 5-10seconds.
For rank 2 their state lasts a bit longer maybe 2.5 seconds more and they also do a bit more damage in their rage.
For rank 1 their state lasts the same as the rank 2 when they drop to 3-1% health they become immune to damage for the time period and are able to control the state, so basically for rank 1 its just a free immunity state when they drop to 3-1% of health for around 5-10seconds.
what you think of that?
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Re: Fracción System

Post by Zagros (Rhyuke) on Fri Aug 26, 2016 1:17 am

I'm digging this as well i might add something similar soon
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Re: Fracción System

Post by BlackStar1134 on Fri Aug 26, 2016 12:31 pm

Happy to hear that ^^
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Re: Fracción System

Post by Dragonpearl on Sat Aug 27, 2016 12:29 am

This is great but I have a couple questions.

1. What would the ranks be based on.
If we base ranks on levels then it wouldn't be as fun, it would need to be something that is both a combination of power and skill. Maybe like fights we did in BWWA but who knows.

2. How would poison work.
If I know how poison is usually implemented on most games 40% poison is actually broken op because every hit they probably will get poisoned which can actually triple damage.
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