Soul Wars
Please Register to view forum's content this includes all Soul Wars news/updates/staff applications/guides and community events

Devildog's Suggestion Thread

View previous topic View next topic Go down

Devildog's Suggestion Thread

Post by Aisux on Wed Aug 24, 2016 3:53 pm

NOTE: More suggestions will be added, when I have the time.
Devildog's Suggestions:


Passive:
Acceleration: Rate at which the player runs.  Walk at first till a certain rate, then run, then run faster.    For example, 0 (walk), 10 (run) (tier 1), 250 (run at a higher rate) (tier 2),  (fast run) (tier 3) 500/500

Block: For each point, there is a better chance to successfully block a certain amount of damage.

Blood Lust: For each point, there is a chance to successfully get better at self recovery.

Accuracy: For each point, there is a chance to teleport to the enemy upon targeting.  (Heavy adjusting)(Overpowered?)

Swift Mastery: For each point, the player receives an increase in attack speed.  (EXTREMELY HARD TO TRAIN) 0/10         Very small increases.  Increasing as small as 0.1

Reflex: For each point, there is a chance to dodge an attack from another player. 0/10  (0.5% per point)

In-game events/rewards
Zen-cash: Used to purchase nice clothes and nice weapons.  Upon winning an event, zen-cash will be rewarded.

Team Death-match:  An event put together to put two teams together to fight as one.  This can be Shinigami vs Hollow, or combination of races.  Zen cash and medium experience will be awarded to the winning team, while the losing team gets little experience for trying.



In-game mechanics
Chat button:  Added to the HUD, which a player will click to switch chats.  For example: say, world, party..etc

Armor:  Armor is a way to protect from damage, or at least deflect some damage.  After attaining a Squad Seat Role, or VC, or Captain, or other faccion roles.  The player will receive a certain armor type for that rank type.  Seat roles will receive light armor.  Vice-Captains will receive medium armor and Captains will receive heavy armor.  
Light Armor - 15% to deflect 2-5 damage.
Medium Armor - 30% to deflect 4-8 damage.
Heavy Armor - 50% to deflect 5-10 damage.

Character Stat: After a certain level, such as level 10.  The character will be unable to respec without Zen-Cash.

Age System: Upon creation of a character, the character will start at age 10, which the player will have to stay as a human and in the academy till age 13.  This will take about 18 in real life hours.  Approx. 6 hours per age in real life.  For example:  Age 20 will take 60 in real life hours.  Age 30 will take 120 in real life hours.  Every time the character has a "birthday" age up, the character will receive a birthday-cake, which has a chance of receiving 1 stat point (1% probability).  Once the character has reached age 100-150 in-game.  There will be a chance of an automatic rebirth. (READ LEVEL 100 END-GAME)  (MUST BE LOGGED IN)
Age System Continued: Once age 17-20 is attained.  The character will have the chance to enter the weekly/bi-weekly/monthly Squad Seat exam.  There will be 10 seats, 1 Vice-Captain, and 1 Captain.  1-2 seats or more can be given to each squad, or faccion..etc  This is to prevent players from automatically attaining VC,C, and seat roles from every ERA(months).  

Level 100 End-Game: Congratulations, the player has reached level 100, which is the level limit.  At this level, the player will receive a text-box, which will allow them to rebirth.  This rebirth resets everything (New character), however, the player will be awarded with slightly higher stat base, or higher passive gains, with slight benefits!  (To keep the game entertaining.)

Sparring: There will be a button on the HUD to click, to nullify damage to other players, this will be used to practice fighting without hurting your fellow teammates, or squad..etc

Hospital: There will be a place where players are put when they die.  It can be to train, such as train skills, spar..etc

Skills:  There will be a skill advancement, such as using skills to master them.  Mastering a technique will lead to more damage and less failure.

Class Level: There will be a system, in which the character will receive 1 class level per kill, but lose 1 class level per death.  This is to show who is the best at the game!  This will also add a bounty per kill, which will accumulate to Zen, not Zen-cash

Forsaken One/Banished:  There will be a system, in which a player can be banished from a squad, or faction.  The Squad Captain can issue a vote, in which the players in the squad will vote to banish or not banish an abusing player.  If passed, the player will be kicked from the squad, and or Shinigami realm.  Once banished, the player will have no choice but to return to the human world/Earth.  At a certain age, such as 20-25.  The player will have a chance(5-10%) to hear a voice: "We call upon you," which will lead to a possible Vaizard or sub-shinigami interaction.  If not, the player will be fully banished, and will either have to join the hollow faction, which the player will be a semi-Aizen like character.  The player will receive slight advantages, such as cero skill, and or garganta!  However, this is a small chance that the hollow realm will accept the player(5-10%).  If neither accepts you, you will be forever alone left to train on your own without any advantages, such as shinigami squad boosts..etc.  (Adjustable) (True Vaizard) (Age 20-25 takes 60-90 in real hours to attain/No abusing remaking) (If BYOND Member, chances are raised to 15-25%) (If Subscriber, chances are raised.  Bronze = 15-20%, Silver = 15-25%, Gold = 25-40%)

Final Skill/Final Bankai/Final Ress:  Congratulations, you have reached mastery of your bankai, or ress and mastered all passives.  You sure are a monster!  You have a chance, once a player masters all passives and ress/bankai.  That player will have to find the Final Skill Teacher.  This provides huge boosts!  However, it comes at a cost due to the huge boost.  The boost has 80-125% str/def/rei increase for 10 minutes, cool-down will be 15-30 minutes.  However, this comes at a huge cost, such as your character permanently dying. The age requirement will be age 20-25.  This is to reduce abusing remake.  (70-80% Wipe chance)  (Gold Members will be reduced to 40-50% wipe chance)

Willpower System:  Now introducing the willpower system!  This system insists of knockouts.  Once a player has reached 0 health, the character will be knocked out for a certain amount of time.  The character will re-awake with 50-75% health, but that characters willpower will be damaged.  Once a characters willpower reaches 0, the character will die once knocked out for the last time.  The default willpower will allow for 2 knockouts, seat roles will receive 3-4 knockouts, while VC and Captain receive 5 knockouts.  This is to give a huge challenge to players, and it will require more skill to beat other players.  This is also gives other players a chance!  Now, there will be a dark screen once knocked out.  The character won't be able to see anything around him while knocked out.  Once awoken, of course willpower will be drained.  (The character must repeatedly click a button, or click the screen to awake.  If the character doesn't click the button, or click the screen the player will automatically die.)(If the character logs out while knocked out, the player will automatically die, to reduce Death Avoid!  Sounds great, huh?)

Hot keys: Add hotkeys to the game, which a player will click a button to quickly access the HUD items.  For example: Q for quest, K for skills, i for bag, p for party, g for guild, o for passive.

BYOND Members: Thank you for donating to BYOND!  As a result, the player should be granted 1 extra skillpoint for leveling, or faster passive gain.

Subscriber Program: Bronze(5$), Silver(10$), Gold(15$)   *DOES NOT STACK*
Experience Scroll - You receive a boost in experience for 15 minutes!  15% boost
Passive Scroll - You receive a boost in passives for 15 minutes! Very small boost in passive gain.

Bronze will receive 1 scroll, Silver will receive 2 scrolls, and Gold will receive 3 scrolls.
Also, this is a one time purchase, and will support for the development of the game.  A Subscriber chat may be included.


Last edited by Aisux on Thu Aug 25, 2016 4:30 pm; edited 26 times in total (Reason for editing : Addition)
avatar
Aisux

Posts : 15
Join date : 2014-06-15
Location : US

Back to top Go down

Re: Devildog's Suggestion Thread

Post by BlackStar1134 on Wed Aug 24, 2016 5:47 pm

Great Suggestions!
avatar
BlackStar1134

Posts : 20
Join date : 2016-08-22

Back to top Go down

Re: Devildog's Suggestion Thread

Post by Kien on Wed Aug 24, 2016 6:00 pm

From what I've been told, unless I completely misunderstood, movement and attack speed changes would require Zags to go in and redo the whole thing, so that's mostly likely a no-go.

I would prefer just a block button and if we time it within like a 0.5~ second we can null more damage

Accuracy probably shouldn't exist at all
avatar
Kien

Posts : 17
Join date : 2014-02-05

Back to top Go down

Re: Devildog's Suggestion Thread

Post by Akumazoku on Wed Aug 24, 2016 10:49 pm

I really like a lot of these ideas, not overly complicated and most can be easily implemented. Great suggestions!
avatar
Akumazoku

Posts : 1
Join date : 2014-02-04
Age : 24

Back to top Go down

Re: Devildog's Suggestion Thread

Post by Kaizen on Thu Aug 25, 2016 2:05 am

Great suggestion, There are very important points and that will give much more fun to the game.

____________________________________________________
Soul Wars
avatar
Kaizen
Artist

Posts : 15
Join date : 2014-02-04

Back to top Go down

Re: Devildog's Suggestion Thread

Post by Gest on Thu Aug 25, 2016 10:09 am

1.Well what i thought of for blocking was it being a button and a passive, to train the passive you have to block attacks. Blocking wouldn't flat out negate the damage but it would reduce the damage taken based on the level of the passive.Blocking would also have a chance to fail based on the attack you are hit with for example theirs a higher chance of you blocking a weak attack( F macro) than a hard attack (G macro), and an even lower chance of blocking rei based attacks.
2. I find combat really weird since you have to hit the persons exact pixel so adding faster run/walk would make this even weirder since hollow icons are already weird to hit, its also really weird to attack as a hollow.
3. From what I see with zanpaktous they have different attack speeds (shunsui and ichigo I think are faster?not sure but thats how it looks to me), so i assume an attack speed passive/ trait would just make them even faster.
4.Dont mind a subscriber program but people are gonna need more benefits than that, have zero suggestions for what that is.keep them away from soul reaper territory.
avatar
Gest

Posts : 10
Join date : 2014-02-19

Back to top Go down

Re: Devildog's Suggestion Thread

Post by Aisux on Thu Aug 25, 2016 4:34 pm

Added new Subscriber Program benefits and new systems!  Take a look, and tell me what you think.  I can readjust them to the liking.
avatar
Aisux

Posts : 15
Join date : 2014-06-15
Location : US

Back to top Go down

Re: Devildog's Suggestion Thread

Post by Gest on Thu Aug 25, 2016 4:53 pm

I don't like the idea of a time requirement for certain things because some people spend less time on the game than others but that doesn't mean they put out less effort which I guess is what counts. How much effort you put in while you are actually on. 
-The idea of being forsaken or banishes could probably use a few tweeks so everyone doesn't just go and do it, like fulfilling certain requirements as a human to become a sub-shini and to actually join the hollow faction they would need to give some sort of incentive so maybe another questline you do as a shini( would still have a chance to fail). But whatever the boosts for it are should be less than that of vice captains in SS.
-Willpower just sounds a bit too similar to the bwwa wound system which people seem to have hated, I did suggest something but it appears either people didn't like it or they just ignored it overall. Which was when someone drops to 0 health they enter a ko state for maybe 45-60seconds and to kill them you have to do something to their corpse whether it be stand beside them for a few seconds, hit their body a few times etc. Just something that takes a bit of time to do, to give party/guild/race members a chance to keep the person alive by either killing the person who ko'ed them or just protecting the persons body.
avatar
Gest

Posts : 10
Join date : 2014-02-19

Back to top Go down

Re: Devildog's Suggestion Thread

Post by Dragonpearl on Sat Aug 27, 2016 12:37 am

This is a great Idea however like Gest said for the knockout system it wouldn't be very ideal. The point of the game is to be completely different from BWWA not replicate it. I would prefer if you get somebody to 0 health you have the option to kill them or not. If you choose not to kill them they revive from their almost death state in about 15-20 seconds. If you kill them then they go to wherever dead people go to. So basically they are knocked out press F(Or whatever the attack button is at the time) to kill them while they are knocked out(but only the person who both koed and killed them could get the exp). To spare them do not press F.

The Idea of banishment is great, but a couple things.

-The banished should have killed at least 50 shinigami players to be considered for banishment. 
-The banished can be a captain that failed to pull his weight.
-The vote for banishment should be randomized that way not everybody can be banished.
avatar
Dragonpearl

Posts : 11
Join date : 2016-08-26

Back to top Go down

Re: Devildog's Suggestion Thread

Post by Sponsored content


Sponsored content


Back to top Go down

View previous topic View next topic Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum